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Why I can't stop thinking about Lily Pad

 

*Some hints of spoilers for this movie later in the blog*

When the first trailer for Toy Story 5 introduced Lily Pad, a new tablet that appears to distract Bonnie from her toys, many people immediately assumed the movie was making the familiar argument that "technology is ruining childhood." At first, I thought so too. I also thought that I was going to really despise the Smarty Pants toy voiced by none other than Conan O’Brien, but I stand corrected on that too. After reading this week's articles on global technology use, I started wondering if the movie is actually criticizing technology itself, or something much more specific.

One statistic that surprised me came from Pew Research. Germany has internet access rates comparable to many developed countries, with nearly nine in ten adults using the internet. Smartphone ownership is also widespread, yet Germans use social media much less frequently than Americans. The issue isn't access to technology; it's how people choose to use it. So, my perception of Lily Pad was changed a bit afterward… if Bonnie lived somewhere that viewed tablets primarily as educational tools or occasional entertainment, would Lily Pad even seem like a villain? Maybe not. The conflict exists only because the tablet becomes the center of Bonnie's attention, while everything else (her imagination and toys) fades into the background.

The readings this week emphasized that access to technology alone doesn't determine digital culture. Countries with similar levels of internet and smartphone access often have very different patterns of social media use and online participation. Germany is one example, where internet use is high, but social media participation is noticeably lower than in countries like the United States.  As Americans, we often associate technology with constant notifications, endless scrolling, recommendation algorithms, and always being connected. But that's not the only way technology is experienced around the world. The Web 2.0 environment isn't universal… its environment reflects cultural norms just as much as technological capability.

So, even as we come to see that storyline-wise Lily is not the bad guy, we really shouldn’t even perceive her to be the antagonist from the initial trailers. The tablet isn't making decisions on its own. It's simply delivering exactly what it's designed to deliver: personalized, engaging content that keeps Bonnie's attention. The real conflict is about what happens when convenience, entertainment, and algorithmic recommendations begin replacing imagination and unstructured play. As someone who has spent this semester thinking about Web 2.0, I found that perspective much more interesting than another "screens are bad" message. The movie seems less like a critique of technology and more like a reminder that technology always exists within a culture. Different countries may have the same devices, but they don't always build the same habits around them. Maybe that's what Lily Pad represents: not technology itself, but the way our relationship with technology can quietly reshape how we spend our attention.

Comments

  1. Hi! You make a fascinating point about global usage patterns, but I disagree with you. Bonnie is a little girl. Yes, Americans, more than any other nation, know the power of instant gratification and wanting more. However, Bonnie's prefrontal cortex is not fully developed to self-regulate screen time. This is where her parents should step in. But as a parent, I can tell you that it is not always easy. First, you must resist the pressure to buy a smartphone for your young child, then you must make sure to know enough not to buy a phone that is too powerful. After that, you must be able to set all kinds of limits and security controls. You just want your child to grow up well and be able to use her phone and all the technology responsibly. I do not think it should be so hard for the parents to do all of this. Honestly, I believe that a part of the burden should be carried by the social media companies.

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